Dive
From the same pool. The board, the drop, the hold, the entry — timing carried to a different edge of the water.
Debut title — Rhythm Swimmin’
Competitive rhythm swimming, where every hundredth is earned. The first game from THERISKR.
Browser beta, open now · Coming to iOS & Steam
iOS release planned. Concept shown.
01 — The studio
An independent studio building games where the interesting decision is when, not how fast. Small, deliberate, finished — no systems for the sake of systems.
Everything ships playable first and gets sharpened in the open, with the people playing it.
One mechanic, understood completely, beats five that nearly work.
If the screen can’t tell you what went wrong, the design isn’t done.
Betas go out early. The changelog is the roadmap.
02 — Debut title · Rhythm Swimmin’
You race the field and you race the tenths. The pool does not care how hard you try — only whether you arrived on the beat.
The twist
Mash the button and the stroke breaks. Rush the breath and the line collapses. Speed is not input rate — it is the interval you keep between inputs.
The four strokes
Relentless. The tempo you can actually hold for the length.
Blind to the wall. Count, trust the flags, commit to the turn.
Glide is free speed. Every extra pull costs you distance.
Two kicks, one breath, no mercy. The rhythm that punishes greed.
The career
Meets, heats, and personal bests that follow you. Every race is written to the board in hundredths — yours, and everyone else’s.
The beta runs in your browser on itch.io. No download.
A dedicated iPhone release. No date announced.
Coming to PC. No date announced.
03 — What’s next
04 — Follow along
Builds, patch notes and whatever comes next go out on itch.io first.